Design Meeting update
A few take-aways from the most recent design meeting:
Revelation: dual-handed gestures appeared to change the performance dynamic away from “drawing” and more towards physical performance.
Suggestion: path revealed as you gesture (possible issue: loss of timing cues. investigate further).
Revelation: Adam, graceful like a gazelle.
Issue: possible performance issues with complex gestures, after accumulation
Issue: “tapping” to lock in a gesture feels (and looks) gesturally disjointed, but is there an alternative? speaks to a broader issue of mixing expressive and interface gestures in the same space. How do we keep it simple, and stylistically in harmony?
Suggestion: build gestures after visually inspiring patterns. Counter-suggestion: build visually inspiring patterns after gestures ;-) Likely result: interplay between visual and gestural patterns.
Help: Stephen to prototype attract dynamic, after Cindy is defeated by physics math (young female schoolchildren— look away!).
Suggestion: Allow pure chicken— by creating an increasingly surreal accelerated fall option. Solves: follow up view option. Enables: last minute epic gesture.