December 2011
20 posts
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Dec 30th
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Dec 30th
Dec 20th
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Dec 20th
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Dec 20th
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Dec 20th
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Dec 20th
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Dec 20th
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WatchWatch
Tony Orrico performs at PopTech 2011 (via Adam)
Dec 19th
61 notes
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Dec 15th
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Dec 15th
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Inside a Dead Skyscraper (Molleindustria) →
Dec 15th
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Falling Girl (Scott Snibbe) →
Dec 15th
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Early "lure" mechanic prototype →
Dec 14th
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13 Dec Design Meeting
Met today to set a gameplan for the next two weeks, with the goal of being able to put together some manner of loose demo. Cindy: > will send JoDee outlines for three levels of gesture progression, with some general parameters for each level. We will iteratively try to find a balance between performance and visual trace over the next week, so we can put these on cue cards for next...
Dec 13th
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3M Vikuiti Rear Projection Film →
Dec 13th
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Dec 13th
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Dec 9th
From the Unity Asset store, Physics Paint. Useful? Also, Magnetized ball example.
Dec 7th
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Dec 7th
November 2011
7 posts
2 tags
Design Meeting update
A few take-aways from the most recent design meeting: Revelation: dual-handed gestures appeared to change the performance dynamic away from “drawing” and more towards physical performance. Suggestion: path revealed as you gesture (possible issue: loss of timing cues. investigate further). Revelation: Adam, graceful like a gazelle. Issue: possible performance issues with complex...
Nov 30th
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Nov 30th
Nov 30th
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“Cadere design meetings are entirely open, and held on Tuesdays, from 2:30 -...”
Nov 30th
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Nov 30th
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Cadere: Gameplay Description
Gameplay breakdown The game begins in a ready state, (tentatively) consisting of the current ground image, and a single glowing target. Players tap target and are whisked to the top of the descent. After one breath/beat, players begin falling. The background contains just enough visual information to indicate falling, perhaps motion blur and some animation on an abstract raster background. A...
Nov 30th
1 tag
About Cadere
Cadere is the first game designed for Street Level. In Cadere, players perform a series of slow gestures to create an abstract after-image linked to their physical movement. The performance is contextualized within the broader motion of falling, and is inspired by the following quote from Victor Wynd: “Decadence comes from the latin word cadere - which means to fall. It is the beautiful way...
Nov 30th