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At the last meeting, I was talking about the somewhat complex design process for the gestures:

  1. 1. Starting from basic difficulty levels (lv 1, one hand simple gesture; lv 2, two hand  gesture; lv 3, timed or choice-based gestures), drawing out a series of gesture paths.
  2. 2. Performing the gestures and evaluating both difficulty and aesthetics (feel). Selecting best ones.
  3. 3. Drawing selected gestures on tracing paper. Starting to create potential chains between lvs 1-3, in terms of both performance and layered visual.
  4. 4. Transferring paths from tracing paper to Illustrator, to create (possible) brush options for final design (note— in the finished game, custom brushes and animations should be created).
  5. 5. Reintegrating and arranging paths in Photoshop to find aesthetically pleasing layered chains.
  6. 6. Re-performing the designs, and evaluating for aesthetics and flow. Iterate.
A PHOTO

Ikebana inspiration, via Will Robinson.

A VIDEO

Wingsuit Basejumping - The Need 4 Speed: The Art of Flight (by PhoenixFlyTV)

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IMG_1720.MOV (by adamvs2007)

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IMG 1717 (by adamvs2007)

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IMG_1716.MOV (by adamvs2007)

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IMG_1715.MOV (by adamvs2007)

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IMG_1718.MOV (by adamvs2007)

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Tony Orrico performs at PopTech 2011 (via Adam)

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More falling. OK, “languid descending”. Scott (Young and Sexy), video by Meesoo Lee.