At the last meeting, I was talking about the somewhat complex design process for the gestures:
- 1. Starting from basic difficulty levels (lv 1, one hand simple gesture; lv 2, two hand gesture; lv 3, timed or choice-based gestures), drawing out a series of gesture paths.
- 2. Performing the gestures and evaluating both difficulty and aesthetics (feel). Selecting best ones.
- 3. Drawing selected gestures on tracing paper. Starting to create potential chains between lvs 1-3, in terms of both performance and layered visual.
- 4. Transferring paths from tracing paper to Illustrator, to create (possible) brush options for final design (note— in the finished game, custom brushes and animations should be created).
- 5. Reintegrating and arranging paths in Photoshop to find aesthetically pleasing layered chains.
- 6. Re-performing the designs, and evaluating for aesthetics and flow. Iterate.